Thursday, November 4, 2010

EXPERIMENT 2: The Porosity Lens



EXPERIMENT 2: The Porosity Lens


The porosity lens investigates on how the railway structure acts as a lighting infrastructure that illuminates the space with different lighting that interacts with the pedestrian. In this case, I have used the AI in crysis sandbox as a representation of the pedestrian that travel through a space. This particular space has been added by an installment that acts as an unstable bridge that vibrates constantly to further enhance traveling experience of the pedestrian. The entire bridge is envelope by the modified railway structure that now acts as a lighting infrastructure. The porosity lens will then capture different set of conditions that varies the porosity, which included:-

1. Traveling through the space by the solely local player as the pedestrian
2. Traveling through the space by AIs only as the pedestrians.
3. Traveling through the space as an observer with AIs as pedestrians.

The end result would illustrate the notion of light and color that defines the porosity. Ultimately, the observation of the changing railway structure would give a sense of the lighting infrastructure’s architecture in a real interactive environment.




BENV2423 Installment: "



3D model by
JW
An unstable bridge enveloped by a lighting railway infrastructure.
"


Crysis Wars Level and Objects folder Link

http://www.filefront.com/17475528/z3315645_exp2_level-and-objects.zip/

RESEARCH ASSIGNMENT: The Tutorial



AI Glow Flowgraph Tutorial

The objective of this tutorial is to transfer knowledge of editing the property of an AI in a gaming software editor known as Crysis-Sandbox. The particular topic of the video tutorial covers on the glowing property of the AI which relate to the initial experiments through the embodiment of an AI is metaphorically represent as real time humans in the experiments. In other words, the education of this tutorial would benefit the public by exposing the knowledge of the manipulation human property in a real time interactive world.

Firstly, the video demonstrate to the user on how the effect and the potential of the glow property so that one would grasp the basic concept or idea over the video’s intention. The process will then be reverse to the beginning point of the editing process thus allowing one to carefully and meticulously observe the education process in a both visual and verbal presentation. The video is further enhance with subtitles and highlights to clearly indicate the process of the tutorial thus allowing one to easily pick up key points of the video.

The AI Glow flowgraph video tutorial is unique by its own nature because it is compiled by as a hybrid form of flow graph that uses various nodes to achieve the end result. In other words, it is a derivation of a basic AI node into a complex and distinctive flowgraph that differentiate from the existing crysis form of video tutorial. The methodologies of activating the AI glow flowgraph, which is through the use of key inputs, proximity triggers and in-game activation is one of the key element that make this video tutorial more enriching. By adding such element in the video tutorial, viewers could adapt and reenact this particular flowgraph into other flowgraphs that operates in a similar way.

One of the many reasons I picked the glow property of the AI is because of the emphasis and impact that illuminating a scene can create. In my opinion, a glow scene represents active spaces that are functional, vigorous and lively in porosity. Therefore, porosity is can be shift depending on how the glow property is activated throughout a traveling sequence, giving us viewers some perspectives on the changing elements of a space. Such investigation could be beneficial as an infrastructure research to test the interaction of pedestrian and lighting fixtures in a particular space, creating virtual environment that perceive the users and thus evolving the disciplinary of architecture.

In conclusion, the work of this video tutorial is one that demonstrates potential and critical thinking into executing crysis flowgraph .The art of expression is also carry out in a simple notions that permit ideas to transfer in a straight forward and direct manner. Ultimately, the result holds boundless possibilities to aid in visualizing the architecture of an interactive environment.

Sunday, October 17, 2010

Week 13 - Custom installion developement



I have successfully constructed and developed a custom bridge as my installation that integrates with the existing railway structure to create a wavy connection that allowed people to travel. I have not included the texture of the bridge but i intend to use something (timber and dark color) that contrast well with the existing railway structure. The porosity lenses will then capture how the manipulation of the wave movement that interacts with the passengers.

Week 11 - Hybrid flowgraph mastery






By combining proximity trigger with materialparam nodes, I was able to create a more interactive environment that triggers the glow of an AI. I believed this will greatly improved on my experiment 2 video in terms of showing the porosity lens of the research. Due to the trickiness of this work, I ll also post a video tutorial regarding this particular flowgraph as my Research Assignment to share and educate those about this flowgraph which i find it to be extremely useful. Thank you.

Week 10 - Glow and opacity flowgraph



A simple video showing the changes of property (glow & opacity) of an AI.

Week 10 - Attach and Detach flowgraph mastery





This is a simple flowgraph showing some of the effects of this flowgraph that clearly aided in showing picking AIs to follow the local player (AVATAR) and dropping it depending on the situation.

Saturday, September 25, 2010

Week 9 -Exp 2 Porosity Lens Research





Scale flowgraph node

I managed to form a flowgraph that scale's an entity as you travel through a space. Initially, the scaling interaction was irregular and somewhat distorted but i managed to fix it by mingling around with the vec nodes. Ultimately, a flowgraph node that scale's only the z axis of an entity by calculating the difference of position.









Proximity trigger

More useful flowgraph node that I learned and gonna share with u guys now! The proximity trigger is a great way to combine AI nodes and utilized them to trigger a certain notion that you would like to capture. For example, I used different color lights as a notion to capture the video, displaying how the physical movement of navigating through a space changes the environments color as it progress. That's all for now, stay tuned for more =)

Week 9 - Sketch Installation



The sketch installation that I have created is in a form of a bridge that constantly vibrates to form a relationship of movement between the users and the bridge. I intended to capture the porosity LENS by reinforcing with the interaction of this bridge as an obstacle to further emphasize on “how people navigate through an environment”. I believed the sketch installation can formulate many potential ways of developing my porosity lens research and ultimately adding more substance to my final product.

Saturday, September 18, 2010

Week 8 - S.W.A.T analysis

Strengths – The strength of the flowgraph nodes lie within how physical property of a human movement can display clearly and accurately through AI nodes which is a node that solely manipulates on human to interact with the environment. AI performed a fantastic expression of movement with realism that gives the notion of direct and straight on observation to be analyze.

Weaknesses – Some of the detectable weaknesses are the appropriateness of AI model (war soldiers) to interact with the environment and the lack of effect enhancement to highlight the POROSITY LENS.

Opportunities- A great opportunity to use AI flowgraph node to interact with the environment via velocity of movement, density of human flow and movement bearing or pattern to demonstrated how people can move from point A to point B and witness the interaction that happens along that movement.

Threats - The combination of all these flowgraph nodes to display a set of ideas may complicate the experiment process thus diminishing the clarity of the experiment. These ideas must be tested and readjust to balance and suit the integrity of the POROSITY LENS.

Week 8 Additional research - Animation Node Mastery



Animation node mastery

A simple demonstration of how to use camera trackview to capture scene and animation that shows flow and accuracy in filming production.

Week 8 Additional research - Image Node Mastery



Image node mastery

These are a set of image flowgraph nodes that shows different form of effects on the local player.

Week 7/8 Flowgraph Node Mastery









AI Flowgraph Node Mastery






I have successfully created an AI that will move according a specific path set by the user. The AI can also be adjusted to move on this specific path repeatedly or once via the “loop settings”. In addition, the movement speed of the AI can be set slow and fast based on personal preference. Lastly, a FOLLOWME flowgraph was created via a combination of nodes that displayed an AI following the local player. I believe these masteries can be further develop into a POROSITY LENS that displays human movement. That’s all for now, CIAO!

Week 7 Research Flowgraph Nodes

I have chosen the AI as my primary flowgraph node to be research on. I would also add image and animation flowgraph nodes to support my AI flowgraph node.

Firstly, the AI flowgraph node demonstrates great potential in showing physical movement through space. Such potential can be utilize to form a clear and accurate showcase of POROSITY LENS. As explained in the brief, "Porosity Lens is a way to understand peoples navigation through an environment", thus i believe the element of people must be explore deeply to truly show interaction of human in a certain space.

Image flowgraph node falls under as special effects of an animation, this particular node amplified the effect of certain natural condition such as climate (rain and snow) and also some human physical conditions (blood, optic visual and consciousness) .

Lastly, the animation flowgraph node plays crucial part of the POROSITY LENS to create a dynamic capturing sequences that showcase the careful planning and thoughts behind a quality filming production.

PS: I believe more flowgraph nodes will be explore, I will post up more of my mastery if I stumble upon more interesting nodes that assist in my POROSITY LENS research.

Week 7 - Research

Basic creation of friendly and enemy AI - http://www.youtube.com/watch?v=WdfuNxbEx5U

Make AI jump over obstacles - http://www.youtube.com/watch?v=QkaFwmggYA8

Make AI Drive Vehicle - http://www.youtube.com/watch?v=elOSbV3s0dc&feature=related

Advanced AI Tutorial - http://www.youtube.com/watch?v=33faCLK9kSE


Saturday, August 28, 2010

Experiment 1 : The Physical Effect of an Explosion on Porosity






Sketchup file link :


Crysis folder link :
http://www.filefront.com/17244548/BENV2423-z3315645-crysis.zip/

Week 5 - Student Review



This is a draft version of my EXPERIMENT 1: The Physical Effect of an Explosion on Porosity. I wish to conduct a survey on car collision that interacts with speed, velocity and explosion. The experiment of vehicles colliding one and another under a certain space and speed could result in different explosion thus changing the porosity of space. From a quantify amount of low to high, the manipulation of velocity changes the effect of porosity allowing a real-time interaction of space during a “CAR ACCIDENT IN A CONFINED SPACE”. Hope u guys enjoy my video =)

Cheers

Week 4 - Machinima Documentary

I have chosen observational documentary to present my idea for EXPERIMENT 1: The Physical Effect of an Explosion on Porosity. The notion of observation documentary presents itself by unfolding parts of a story through scenes and sound effects without any connotation of voice acting thus leaving one to observe and interpret. The beauty of that is part of how I wish to display porosity in its raw nature that engages void and space by observing and thinking. The removal of voice implication in a scene questioned an observer’s mind, creating a critical thinking process that enhanced the depth and definition of the documentary. I will arrange a sequence of different explosion scenes in my EXPERIMENT 1 video to invoke a diverse range of porosity. In addition, I will create sounds to accompany my videos to produce proper production video that involves introduction, rising action, climax, ending and etc. I believed observational documentary is best suited for my video experiment to achieve an optimum production value.

cheers

Saturday, August 14, 2010

Week 3 - Tutorial



Here are some try outs on trackview, rainfall, flowgraph, rope and contraints in crysis sandbox. All basic tricks but might be very effective in showing some real-time elements, hopefully they can be develop and use for future architecture projects.

Cheers

Tuesday, August 3, 2010

Week 2 - Tutorial Real-Time Explosion








HYPOTHESIS

An exploration of real-time explosion based on different explosives on small housing entities.

Test 1 – ROCKET

The village will be gradually destroyed by 3 rocket shots and the explosions will cause building parts to be blown off like projectile towards the opposite direction of the shooter.

Test 2 – C4

With the quantity of C4 explosives (3 C4s), the village will be blown to pieces, and parts of the building will fall from top to bottom.

Test 3 – GRENADE

The village will be gradually destroyed by 3 grenades and the explosions will cause building parts to be blown off like projectile in a radial effect depending on the drop location of the grenade.

Week 1 - cave & overhanging cliff



Well, i followed the manual tutorial on www.wiki.crymod.com, managed to create the cave and cliff but not as realistic as the one shown on the website. Also, i couldn't figure out how to use the voxel painter correctly =(. Hopefully after more tutorial i ll be able to figure that out. Until next time, this is JW signing off....

CIAO~

Thursday, July 29, 2010

Week 1 - Tutorial



Let's see, basically this is what I came out with by following the week 1 video tutorial. Created a basic terrain, added time of day and placed a few entities around (chickens, birds, tanks and etc). WALAAA!!!!my first 30 secs introduction video, gonna start crackin with other tutorials =(

Cheers

Self Introduction


Heyoo,

My name is Jun Wai, currently a 3 rd year student of Bachelor of Architecture Studies. I’ve always been a big fan of 3D modeling and so far I have tried out softwares such as sketch up and 3D max to produce architecture works throughout my course. Right now, I am hoping the course of BENV2423 Real Time Interactive Environment would add an extra advantage to my architecture course by giving me more different ways of present my idea and architecture work.

Cheers