Saturday, August 28, 2010

Experiment 1 : The Physical Effect of an Explosion on Porosity






Sketchup file link :


Crysis folder link :
http://www.filefront.com/17244548/BENV2423-z3315645-crysis.zip/

Week 5 - Student Review



This is a draft version of my EXPERIMENT 1: The Physical Effect of an Explosion on Porosity. I wish to conduct a survey on car collision that interacts with speed, velocity and explosion. The experiment of vehicles colliding one and another under a certain space and speed could result in different explosion thus changing the porosity of space. From a quantify amount of low to high, the manipulation of velocity changes the effect of porosity allowing a real-time interaction of space during a “CAR ACCIDENT IN A CONFINED SPACE”. Hope u guys enjoy my video =)

Cheers

Week 4 - Machinima Documentary

I have chosen observational documentary to present my idea for EXPERIMENT 1: The Physical Effect of an Explosion on Porosity. The notion of observation documentary presents itself by unfolding parts of a story through scenes and sound effects without any connotation of voice acting thus leaving one to observe and interpret. The beauty of that is part of how I wish to display porosity in its raw nature that engages void and space by observing and thinking. The removal of voice implication in a scene questioned an observer’s mind, creating a critical thinking process that enhanced the depth and definition of the documentary. I will arrange a sequence of different explosion scenes in my EXPERIMENT 1 video to invoke a diverse range of porosity. In addition, I will create sounds to accompany my videos to produce proper production video that involves introduction, rising action, climax, ending and etc. I believed observational documentary is best suited for my video experiment to achieve an optimum production value.

cheers

Saturday, August 14, 2010

Week 3 - Tutorial



Here are some try outs on trackview, rainfall, flowgraph, rope and contraints in crysis sandbox. All basic tricks but might be very effective in showing some real-time elements, hopefully they can be develop and use for future architecture projects.

Cheers

Tuesday, August 3, 2010

Week 2 - Tutorial Real-Time Explosion








HYPOTHESIS

An exploration of real-time explosion based on different explosives on small housing entities.

Test 1 – ROCKET

The village will be gradually destroyed by 3 rocket shots and the explosions will cause building parts to be blown off like projectile towards the opposite direction of the shooter.

Test 2 – C4

With the quantity of C4 explosives (3 C4s), the village will be blown to pieces, and parts of the building will fall from top to bottom.

Test 3 – GRENADE

The village will be gradually destroyed by 3 grenades and the explosions will cause building parts to be blown off like projectile in a radial effect depending on the drop location of the grenade.

Week 1 - cave & overhanging cliff



Well, i followed the manual tutorial on www.wiki.crymod.com, managed to create the cave and cliff but not as realistic as the one shown on the website. Also, i couldn't figure out how to use the voxel painter correctly =(. Hopefully after more tutorial i ll be able to figure that out. Until next time, this is JW signing off....

CIAO~