Thursday, November 4, 2010

EXPERIMENT 2: The Porosity Lens



EXPERIMENT 2: The Porosity Lens


The porosity lens investigates on how the railway structure acts as a lighting infrastructure that illuminates the space with different lighting that interacts with the pedestrian. In this case, I have used the AI in crysis sandbox as a representation of the pedestrian that travel through a space. This particular space has been added by an installment that acts as an unstable bridge that vibrates constantly to further enhance traveling experience of the pedestrian. The entire bridge is envelope by the modified railway structure that now acts as a lighting infrastructure. The porosity lens will then capture different set of conditions that varies the porosity, which included:-

1. Traveling through the space by the solely local player as the pedestrian
2. Traveling through the space by AIs only as the pedestrians.
3. Traveling through the space as an observer with AIs as pedestrians.

The end result would illustrate the notion of light and color that defines the porosity. Ultimately, the observation of the changing railway structure would give a sense of the lighting infrastructure’s architecture in a real interactive environment.




BENV2423 Installment: "



3D model by
JW
An unstable bridge enveloped by a lighting railway infrastructure.
"


Crysis Wars Level and Objects folder Link

http://www.filefront.com/17475528/z3315645_exp2_level-and-objects.zip/

RESEARCH ASSIGNMENT: The Tutorial



AI Glow Flowgraph Tutorial

The objective of this tutorial is to transfer knowledge of editing the property of an AI in a gaming software editor known as Crysis-Sandbox. The particular topic of the video tutorial covers on the glowing property of the AI which relate to the initial experiments through the embodiment of an AI is metaphorically represent as real time humans in the experiments. In other words, the education of this tutorial would benefit the public by exposing the knowledge of the manipulation human property in a real time interactive world.

Firstly, the video demonstrate to the user on how the effect and the potential of the glow property so that one would grasp the basic concept or idea over the video’s intention. The process will then be reverse to the beginning point of the editing process thus allowing one to carefully and meticulously observe the education process in a both visual and verbal presentation. The video is further enhance with subtitles and highlights to clearly indicate the process of the tutorial thus allowing one to easily pick up key points of the video.

The AI Glow flowgraph video tutorial is unique by its own nature because it is compiled by as a hybrid form of flow graph that uses various nodes to achieve the end result. In other words, it is a derivation of a basic AI node into a complex and distinctive flowgraph that differentiate from the existing crysis form of video tutorial. The methodologies of activating the AI glow flowgraph, which is through the use of key inputs, proximity triggers and in-game activation is one of the key element that make this video tutorial more enriching. By adding such element in the video tutorial, viewers could adapt and reenact this particular flowgraph into other flowgraphs that operates in a similar way.

One of the many reasons I picked the glow property of the AI is because of the emphasis and impact that illuminating a scene can create. In my opinion, a glow scene represents active spaces that are functional, vigorous and lively in porosity. Therefore, porosity is can be shift depending on how the glow property is activated throughout a traveling sequence, giving us viewers some perspectives on the changing elements of a space. Such investigation could be beneficial as an infrastructure research to test the interaction of pedestrian and lighting fixtures in a particular space, creating virtual environment that perceive the users and thus evolving the disciplinary of architecture.

In conclusion, the work of this video tutorial is one that demonstrates potential and critical thinking into executing crysis flowgraph .The art of expression is also carry out in a simple notions that permit ideas to transfer in a straight forward and direct manner. Ultimately, the result holds boundless possibilities to aid in visualizing the architecture of an interactive environment.