Thursday, November 4, 2010

EXPERIMENT 2: The Porosity Lens



EXPERIMENT 2: The Porosity Lens


The porosity lens investigates on how the railway structure acts as a lighting infrastructure that illuminates the space with different lighting that interacts with the pedestrian. In this case, I have used the AI in crysis sandbox as a representation of the pedestrian that travel through a space. This particular space has been added by an installment that acts as an unstable bridge that vibrates constantly to further enhance traveling experience of the pedestrian. The entire bridge is envelope by the modified railway structure that now acts as a lighting infrastructure. The porosity lens will then capture different set of conditions that varies the porosity, which included:-

1. Traveling through the space by the solely local player as the pedestrian
2. Traveling through the space by AIs only as the pedestrians.
3. Traveling through the space as an observer with AIs as pedestrians.

The end result would illustrate the notion of light and color that defines the porosity. Ultimately, the observation of the changing railway structure would give a sense of the lighting infrastructure’s architecture in a real interactive environment.




BENV2423 Installment: "



3D model by
JW
An unstable bridge enveloped by a lighting railway infrastructure.
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Crysis Wars Level and Objects folder Link

http://www.filefront.com/17475528/z3315645_exp2_level-and-objects.zip/

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